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I'm confident that we're all quite stable, and we can focus on the work. As for the mentality and psychological perspective. At the moment, 90 per cent of developers are working from home currently, and they're starting to get familiar with the change in environment. "Even through this situation, the FF14 team is in a good workflow, there's a great team with a high sense of responsibility. It's really hard for us to get back on track." With schedules out of the window, just what is it like to run an active MMO with millions of players during a pandemic? "The situation has affected us heavily these past months.
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Final fantasy a realm reborn Patch#
The latest patch for Final Fantasy 14 was delayed by a few months, due to disruption no thanks to the COVID-19 pandemic, as announced via a live stream from Yoshida in May. "We have to continue driving this forward, so there's really no time to relax, or lower our guard." Final Fantasy 14 has just hit 20 million registered players, but according to Yoshida it's still not enough for Square-Enix's President and CEO, Yosuke Matsuda. "There isn't any time to relax, or chill out at the moment," producer and director Naoki Yoshida tells me over Zoom. Fast forward seven years, with a few critically-acclaimed expansions under their belts, the Final Fantasy 14 team looks back at older content, and introducing the game to new players with patch 5.3. Personally, I’d be excited to see the game on Xbox consoles so that more people get the chance to try it out.It's been almost seven years since the release of Final Fantasy 14: A Realm Reborn, a game whose story has been recounted countless times, after putting Naoki Yoshida in the director's chair, who since pulled the game from the brink of disaster with the release of A Realm Reborn.
Final fantasy a realm reborn trial#
And despite having most of my free trial days left, I’ve been considering the monthly subscription for a more fleshed-out experience. Last week, I finally gave into temptation and purchased Final Fantasy XIV Online I just can’t put the game down. Since we’re currently involved in the development of Endwalker and preparing the PS5 version to follow on from the title’s service on PS4, it’d be appreciated if we can return to touch upon the Xbox version once things have settled!” “Now when it comes to the Xbox version, there’s unfortunately not much I can say presently but just that we cannot work on all the steps simultaneously and need to follow the order for proceeding with these things. For that we are truly grateful!” Yoshida would go on to voice the team’s commitment to the platforms that the game is available on, but a potential Xbox release could happen when things settle down: “We were able to undertake development and provide our service thanks to the immense efforts that Phil has invested. However, Yoshida did offer the inkling of some exciting news with VG247, There are no obstacles for developing the Xbox version,” Yoshida said. So it kind of exponentially grows the amount of resources that needs to be allocated.”
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The amount of work that goes into different aspects of the game takes considerable time due to the team’s meticulousness: “ We have to think about long-term planning with additional platforms, we need additional testing for that particular platform. Yoshida seemed to be less confident in an Xbox version of Final Fantasy XIV Online when talking to The Washington Post.
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In two different interviews with The Washington Postand VG247, producer Naoki Yoshida commented on the likelihood that players would get to explore Eorzea with their friends on Xbox consoles. With A PlayStation 5 demo slated for the summer and another large-scale content drop in the form of Endwalker, Final Fantasy XIV Online will likely continue to find success. Final Fantasy XIV Online veterans can surely remember the early days of the game’s disastrous launch and it’s eventual remake - A Realm Reborn - which catapulted the MMORPG into the spotlight and established it as one of the most popular online experiences of all time.